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Distributednetworks GofPatterns
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Distributed Systems Fundamentals
  1. Requires the services of a remote object: client
  2. A common mechanism for decoupling the user of a service with the provider of that service: proxy pattern
  3. Provides an interface to the client that matches the interface of the remote object: stub
  4. The common term for the system services required by a remote object: plumbing
  5. Converts the message from a client from the wire format into a method invocation of the remote object: skeleton
  6. The process of turning a method call into a wire format that can be sent over a network: marshalling
  7. A replaceable piece of software that has an interface and a realization of the interface: component
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